This site is the home of my portfolio . . . a brief outline of projects I have worked on since 1994, when I got into the interactive media industry. Please poke around a bit and let me know if you have any questions.
After spending some time working on the former version of this game (AS2), I undertook building it from scratch in AS3. I designed the ActionScript architecture, the AS3 Game Developer's SDK, I built the playroom and the various satellite rooms, the avatar system, and much more. Follow the link above to check it out.
I built a menu of 120+ games from the Addicting Games catalogue which runs as an Addicting Games App for the Conduit toolbar. Users can install the AG app and it appears as a button on the top of their browser. Clicking the button launches a floating window on top of their browsers where they can load games and play them. I also spent some time working to help with display problems the games were having when switching from the video pre-play (advertising) to the games themselves.
I programmed five episodes of this educational game in Flash
for Red Hill Studios which was based on a grant from the National
Science Foundation. The game is set in a virtual CSI lab and
is designed to get highschool biology students interested in
a career in DNA Science. BioInvestigators is for currently playable
online for a fee. To visit the site, click here.
I was the primary
designer and lead Flash programmer for the ecosystems simulation game segment of this curriculum based project for PBS Kids. The player is tasked
with adding various plants, herbivores, and predators to the
virtual ecosystem to get it in balance. The game includes a
detailed level editor which allows users to submit their own
"mods" to the server for others to play.
I programmed this
interactive Exhibit that is on display at the San Mateo County
History Museum. Visitors are presented with an array of cards
which animate and sort in various ways. Rolling over a card
causes it to grow & reveal its story. Users can also submit
cards by filling out a form. Museum administrators can review
submissions, make changes, and choose to add or delete them
all with on-screen tools. Card data is stored locally in XML
format.
I programmed this
interactive exhibit, which is on display at the American Museum
of Natural History in New York City. Users are prompted to choose
like faces on the various blocks, then put them in order to
tell a story. On-screen feedback helps those who are having
trouble. Once the blocks have been correctly placed, the user
is rewarded with a video clip that tells the story.
AW
Manipulatives: I programmed several of these interactive exercises
for Addison Wesley. The series is available for purchase on
CD-ROM. All programming and animation was done in Flash.
I
programmed the "Mosh View" of the Video Archive page,
which serves as a fun way to explore the various clips from
the two hour TV show that was broadcast on the Science Channel.
I owned and operated Flapjack Interactive from 1997 to 2006 and served
in a variety of roles from project manager to animator and lead programmer.
The video player to the left offers five different angles on the work
I did during this period in Flash and in Director for web, cd-rom,
and kiosk.